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Games, Groups and Kahoots: A tool-kit for capturing teachable moments in interprofessional learning teams
Objective/Background: Modern academic centers must meet the demands of providing
education to multiple learners of differing levels, in the setting of a busy clinical schedule. Traditional
lectures often fall short of these goals given their lack of individualization, feedback, flexibility, and
interest. Interactive teaching can address learners\\\' individual needs, enhance engagement, and
facilitate teamwork.
Workshop Agenda: Presenters will open this interactive workshop with a review of the theoretical basis
for adult learning theory, the changing needs of \\\"Millennial Learners\\\" and the evidence for multimodal
teaching methods (10 minutes). Large group session will focus on how to apply interactive learning in
everyday practice, helping participants to build a flexible, fun teaching tool kit through participation in
games, groups and kahoots, (40 minutes). Participants will break into small groups to apply knowledge
through use of the tool kit (25 minutes).
Interactive Component: Participants will be provided with a toolkit for clinical educators and break into
small groups to explore. Each group will have an opportunity to explore a variety of technologies,
games and clinical exercises including: Factual learning games (“kahoots”), Case based clinical reasoning
tools (“jeopardy”), Critical thinking tools (“monitor rounds”; “stump the expert”), Interprofessional roles
and perspective (“the interprofessional OSCE”) and Group Feedback (“keeping it constructive and fun”).
Take Home Product: Participants will leave with an educational toolkit of multimodal, interactive
teaching resources that will promote medical education while fostering inter-professional development
and clinical skills.
Topics:
Faculty Development Seminar, 2018, Resident, Faculty, Clerkship Director, Osteopathic Faculty, Residency Director, Patient Care, Medical Knowledge, Interpersonal & Communication Skills, Practice-Based Learning & Improvement, GME, UME, Problem-Based Learning, Team-Based Learning,